# Epic Games — developer ecosystem report

- GitHub org: `EpicGames`
- Category: other
- Overall score: 59.0 / 100
- Overall rank: #84
- Last refreshed: 2026-08-21

## Pillar scores

| Pillar | Score / 100 | Rank | Weight in overall |
| --- | --- | --- | --- |
| Code & Polish | 50.0 | #446 | ~22% |
| Education | 74.0 | #262 | ~18% |
| AI readiness | 13.0 | #735 | part of Reach |
| Builder experience | 0.0 | #1 | ~12% |
| Community | 57.0 | #60 | ~16% |
| Reach | 80.0 | #31 | ~18% |
| Momentum | 30.0 | #500 | ~14% |

## Links

- GitHub: https://github.com/EpicGames
- Website: http://epicgames.com

## Public GitHub totals

| Metric | Value |
| --- | --- |
| Repos analyzed | 12 |
| Stars | 28,702 |
| Forks | 6,009 |
| Open issues | 691 |
| Contributors | — |

## Top repositories

| Repo | Stars | Language | Description |
| --- | --- | --- | --- |
| [lore](https://github.com/EpicGames/lore) | 8,444 | Rust | Lore is a next-generation, open source version control system |
| [raddebugger](https://github.com/EpicGames/raddebugger) | 7,394 | C | A native, user-mode, multi-process, graphical debugger. |
| [Signup](https://github.com/EpicGames/Signup) | 3,662 | — | Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code. |
| [BlenderTools](https://github.com/EpicGames/BlenderTools) | 3,256 | Python | Blender addons that improve the game development workflow between Blender and Unreal. |
| [MetaHuman-DNA-Calibration](https://github.com/EpicGames/MetaHuman-DNA-Calibration) | 607 | Mathematica | — |
| [PixelStreamingInfrastructure-archived-2024](https://github.com/EpicGames/PixelStreamingInfrastructure-archived-2024) | 599 | TypeScript | Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure |
| [PixelStreamingInfrastructure](https://github.com/EpicGames/PixelStreamingInfrastructure) | 537 | TypeScript | The official Pixel Streaming servers and frontend. |
| [LoadingScreen](https://github.com/EpicGames/LoadingScreen) | 516 | C++ | A plugin for Unreal Engine 4 to expose simple controls for managing load screens. |
| [ThirdParty](https://github.com/EpicGames/ThirdParty) | 347 | C | Modifications to third party software used by UE4 |
| [VlcMedia](https://github.com/EpicGames/VlcMedia) | 288 | C++ | Media Framework plug-in using the Video LAN Codec (libvlc). |
| [TextAsset](https://github.com/EpicGames/TextAsset) | 242 | C++ | Unreal Engine 4 plug-in that adds a text asset and editor for personal notes. |
| [OpenRigLogic](https://github.com/EpicGames/OpenRigLogic) | 236 | C++ | — |

## Methodology

Scores are computed from public signals only (GitHub, package registries, docs sites, community platforms). Pillar definitions: https://www.smoower.com/docs.md

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